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BladeSkills1

Introduction[]

BladeSkills2

Blade Skills are skills that can be used by the 1h/2h weapon class. These skills can only be used for the sword class (except for War Cry and Beserk).


Lv1 Blade Skills[]

  • Hard Hit (MP Cost: 100) - 1h/2h only. "Brutally hit the target with the weapon. Chance to inflict [Flinch] on the target.
    • For 1h: Flinch Rate +50%
    • For 2h: Power +50
    • Flinch: temporarily stun the target for up to about three seconds. Some bosses are immune to [Flinch] and will become enraged. The bosses will hit harder for a few seconds before returning to normal.
    • Regislet: Hard Hit Enhancer. Raises the power of Hard Hit by 5% per level (max 20)
  • Astute (MP Cost: 100 [200 for 2h]) - 1h/2h only. "Strongly hit the target in rapid motion. Critical rate +25 when this skill is activated."
    • Astute (at lv10) lasts for 4 seconds.
    • For 1h: MP Cost -100
    • For 2h: Power +50 and Boost on Critical Rate Buff.
  • Sonic Blade (MP Cost: 200) - 1h/2h only. "Thrust enemies by quickly moving toward them. Range and Critical Rate increase as the skill levels up. Become more powerful by using it consecutively."
    • Sonic Blade (at lv5) lasts for 4 seconds.
    • For 1h: Activation Range +4m and Boost on Critical Rate
    • For 2h: Power +50 and Range (Horizontal) +2m
    • Regislet: Sonic Blade Extender. Extends the time you must reuse Sonic Blade to turn it into Super Sonic Blade by 1 second per level (max lvl 20)
  • Sword Mastery - 1h/2h only. "Get better at swordsmanship. ATK of One/Two-Handed Swords increases."


Lv2 Blade Skills[]

  • Trigger Slash (MP Cost: 300) - 1h/2h only. "Put power while slashing the target. Enhance Attack MP Heal until the next skill. The motion speeds up one time by this skill."
    • For 1h: Perfect Aim
    • For 2h: Power +100
  • Spiral Air (MP Cost: 300) - 1h/2h only. "Sharply thrust the target causing wind slashes. No critical damage. When SA hits a target, Critical Damage increases for a few seconds."
    • Spiral Air (at lv5) lasts 4-5 seconds.
    • For 1h: Boost on Critical Damage Buff
    • For 2h: Power +50
  • Quick Slash - 1h/2h only. "Shorten the Attack Intervals of One/Two-Handed Swords."
  • Sword Techniques - 1h/2h only. "Learn the mastership of swords. The damage dealt with Blade Skill increases."


Lv3 Blade Skills[]

  • Rampage (MP Cost: 500) - 1h/2h only. "Furiously and consecutively attack a target. Greatly enhance normal attacks 10 times and a strong attack will be activated after that. Unable to use redundantly."
    • Rampage (at lv10) lasts 9-10 minutes.
    • For 1h: Normal Attack Power +5 - +50
    • For 2h: Finish Blow +400
  • Sword Tempest (MP Cost: 400) - 1h/2h only. "A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once."
    • For 1h: Whirlwind Power +25
    • For 2h: Bullet Power +125
  • War Cry (MP Cost: 300) - No weapon restrictions. "Perform a rallying cry. Increases ATK for a while. Removes status ailment: [Fear]."
    • War Cry (at lv10) lasts for 24 seconds.
    • For 1h: Duration +50sec
    • For 2h: Boost on ATK


Lv4 Blade Skills[]

  • Meteor Breaker (MP Cost: 600) - 1h/2h only. "Strong attack like a meteor. Chance to inflict "Dizzy" on a target and generate Area of Effect when landing. Become invincible when activating the skill.
    • Invincibility lasts for 2 seconds (at lv10).
    • For 1h: Dizzy Rate +75%
    • For 2h: Power +200
  • Buster Blade (MP Cost: 300) - 1h/2h only. "Add aura and slash consecutively. Weapon ATK increases for a few seconds when activating Buster Blade. Restore a small amount of HP when the buff is added. The buff is not overwritten."
    • Buster Blade (at lv10) lasts for 9 seconds.
    • For 1h: Heal Amount increases depending on VIT.
    • For 2h: Power increases depending on STR.
  • Beserk (MP Cost: 500) - No weapon restrictions. "Stop thinking and wield the weapon like a berserker. Increase Normal Attack Power/Attack Speed/Critical Rate for a few seconds and greatly decrease Stability/DEF/MDEF. Rampage is not removed by status ailments while it is in effect.
    • For 1h: Reduce the decrease of Stability, Reduce the decrease of DEF (except for Dual Swords), Reduce the decrease of MDEF (except for Dual Swords), and Duration +20sec.
    • For 2h: Boost on Critical Rate, Reduce the decrease of Stability, and Duration +20sec.
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