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Shot Skills can only be used with the bow and the bowgun (crossbow), with only a couple of exceptions (which will be clearly highlighted below). Bows have a higher chance of causing the various' skills effects plus have wider AoEs, and can only equip arrows as sub-weapons. Bowguns have a naturally higher base damage compared to equal level bows, can be equipped with any sub-weapon, and skills are more efficient with dealing with damage compared to bows.

Skill Descriptions[]

ShotSkills1
ShotSkills2

1. Power Shot[]

(MP 100) "Shoot the target with stronger power. The charging time reduces as the skill levels up. You have a chance to make the target Fall Down. "

A long-ranged, but a very slow attack that causes "Tumble".

  • 40% more effective to tumble with the bow than bowguns.
  • It does more damage with bowguns, and the time to attack is shorter.

Tumble interrupts the enemy's current attack, causes them to fall down to the ground for a short stun time and triggers "Tap" on bosses. Tap boss to trigger "Break".

Regislet Effect, Power Shot Boost: Raises the power of Power Shot by 15%/lvl (max level 20) when Tumble is inflicted.


2. Bullseye[]

 (MP 200) "Consecutively shoot at a point. The damage dealt increases attack by attack."

Combo attack at a long-range. Deals more damage with bows, but penetrates enemy defense/armor with bowguns. Stems from Power Shot.


3. Arrow Rain[]

 (MP 300) "Shoot a lot of arrows to the sky. The arrows fall down at intervals and deal damage."

Ranged fighters' AoE skill. The area is larger and there are twice as many attack waves with bows but does more damage per wave with bowguns. Ranged fighter's 2nd most damaging attack next to Snipe. Stems from Power Shot.

Only one Arrow Rain can be active at a time; rapidly casting it a second time will cancel the first one.

At the max level 10, with a bowgun this skill will fire 4 barrages in a narrow area, and with a bow it is 8 barrages in a wider area. Both setups will have the barrages land over a period of 3 seconds (between the landing of the first barrage and the last barrage)


4. Moeba Shot[]

(MP 100) Shoot with sticky liquid. You have a chance to Slow Down the target.

Slow down the movement speed of enemies. 20% more effective to slow with the bow, 50% more damage with bowgun. Counts as water elements.


5. Paralysis Shot[]

(MP 300) Shoot with the poison of paralysis. You have a chance to Paralyze the target. Increases your Stability for a while

Slow down the aspd of enemies. Power + 100, 20% more effective to paralyze with the bow, Power +150 and Paralyze Rate -20% with bowgun. Counts as wind (electric) elements, does Dual Element with equipped Arrow. When successful at inflicting Paralysis, damage dealt greatly increases.

Regislet: Paralysis Shot Extender. Extends the duration of buff from the skill by 1 second per level (max level 10).

6. Shot Mastery []

Passive skill Get better at using bows and bowguns. ATK of Bows and Bowguns increases.

Bow and bowgun attack increases by very little with each skill point in here.


7. Sneak Attack []

(MP 200) No weapon restriction. Hide and turn Aggro away. Certain attacks don't get Aggro after this skill.

Decrease Aggro when playing in a party, causing enemies to more likely to pursue your teammates instead. Does no damage. The MP cost is 400 without a bow, bowgun or arrow (sub-weapon) equipped.


8. Long Range[]

Passive skill, No weapon restriction. Get better at attacking from a distance. The damage increases by attacking 8m or farther from enemies.

A passive skill that increases the damage when the enemy is further than 8m away by a small amount.


TIER 3[]

9. Snipe[]

(MP 400) "Snipe a weak point. The charge time decreases as the skill levels up. You have a chance to inflict Armor Break."

Very high power, but a very slow charge time that gets better as it levels. At level 10 it has approximately a 2 second charge time, and a near guaranteed chance to inflict Armor Break outside of enemy invulnerability periods.

10. Smoke Dust[]

(MP 500) "An attack with a smokescreen. You have a chance to Blind the target."


11. Quick Draw[]

Passive skill, no weapon restriction. "Quickly prepare for the next move. You have little chance to restore MP a little when you succeed in attacking with a skill."

Gives a chance to restore 100MP per casting of any ability (multi-striking abilities like Arrow Rain do not increase the chances), the restoration happens at the end of the skill's animation. Increasing the level of the skill increases the chances of it triggering. At level 10, has approximately a 40% chance of activating per cast.

12. Fatal Shot[]

(MP 200) "A shot skill that pierces through a strong armor. It's a unique attack with a high critical rate, but low accuracy. If it hits the target right, the tap time to break monster's part will be extended". Bow/Bowgun only

A high damage, instant-cast, long range single target attack with no prerequisite skill. It is worth noting that 2 of these can be fired for the same MP coast as one Snipe, but much faster, for at least close to the same damage.

Also has a chance of having an "anti" Critical hit called a Graze for reduced damage.

TIER 4 (Level 150)[]

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